

Land and water beasts can share range among two or more handlers connected by being linked within range of each other, while flying beasts can fly within range of all contributing handlers across the screen.Įach upgrade path gives the Beast Handler access to different beasts: top path is water-based, middle path gives theropod beasts, and bottom path offers avian creatures. When two or more Beast Handlers are merged, the beasts can be placed inside of the range of connected Beast Handlers, similarly to Advanced Intel. These beasts can be placed anywhere in its larger (60) range, essentially giving the tower two ranges. Upon owning any beast, the base attack stops in order to focus on the beast(s). The Beast Handler handles beasts that help stop the bloons, which are accessed by buying upgrades. It can, however, be placed on frozen water. It cannot be buffed by Alchemists and cannot be picked up by Support Chinook. The base Beast Handler uses its staff to pop bloons, where it stabs up to 4 bloons with its staff every 1.4s, each hit dealing 1 damage ( energy), each attack ignores the Line of Sight obstacles, and has 20 range, the smallest of any tower. Unlike most towers, the Beast Handler is unlocked after completing all 3 stages of the " Epic Beast Quest" that is unlocked at Level 40, accessible via Quests. This monkey controls increasingly powerful beasts to pop bloons, and can merge with other Beast Handlers to increase the power of their Beasts.
#Bloons td battles keybinds update#
The Beast Handler is a Support-class tower that was introduced in update 36.0. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power. MOAB Maulers work well here do to being an anti-MOAB that can pop lead.Trains land, water, or air beasts. Using a fast tower like dartling gun to break the clay allows for lead popping powers to not waste shots. Not only does it have lead properties, but it can surround itself with clay, giving it armor. Recommended to use monkey that can shoot across the map or just very far and avoid stun blasts like dartling gun, sniper monkey, and super monkey. Recommended to use monkey village since stun has no effect on it and will still make the nearby monkeys better and cheaper (monkey village + triple dart dart monkey with no left side upgrades)Ĭreates a stun effect to monkeys and towers near it. Shoots a stun ball at the most expensive monkey/tower and does it more often the weaker it is. Expels a rush of bloons, minimum of Ceramic and maximum of Fortified BAD, upon reaching skull health. Summons various minions upon getting damaged in small increments, minimum of Pink and maximum of MOAB. Up to +60% health per extra player in increments of +20% Expels a rush of bloons (or a single BAD at Tier 5), minimum of Ceramic and maximum of normal BAD, upon reaching skull health. Summons various minions upon getting damaged in small increments, minimum of Green and maximum of Rainbow. Use upgrades like frag shooter to take care of the weak bloons while using upgrades like MOAB Mauler to take down the boss and higher ranked MOABs. The strength of the bloon is based of the level of Bloonarius. Summon a bloon at least the rank of a lead bloon. Needs to update to add the BTD6 counterparts too. Outdated info: Currently only takes into account BMC counterparts. Please improve this article by adding the most current information about the subject of this page. This article's information is out of date. Give Bloons the ability to come back to life after being popped each Zombie Bloon can only resurrect itself once. Give Bloons a shield that takes 5 hits to be destroyed. Gives Bloons an extra armor that doubles their health but can be only applied to MOAB-Class, Lead, and Ceramic Bloons. If a Regrow bloon has multiple child bloons, then the child bloons can regenerate up to the original bloon layer, causing the bloons to multiply. Layers cannot be regenerated above the original bloon layer. Gives Bloons the ability to regenerate popped layers. Gives Bloons a special camoflauge that allows them to become undetectable by towers that don't have Camo detection. Slowest bloon in the game alongside with the Z.O.M.G. Immune to glue, freezing, slowdown, stunning, knockback, and most abilities. Slowest bloon in the game alongside with the B.A.D.(excluding boss bloons)įastest M.O.A.B.-Class Bloon in the game. Gains various immunities at later levels, including Camo, Lead, Purple, Fortified, and Zebra. Moves erratically when struck and temporarily becomes immune to damage while doing erratic movement.


Has Lead and Camo abilities as well as being as fast as a Pink Bloon.Īlso known as the Test or Invisible bloon. Appears as its own bloon in BTD4, and as a bloon property in BTD5 onwards.
